Bachelor of Innovation Family of Degree

 


Bachelor of InnovationTM in Computer Science: Security

 

 

Objectives


The Bachelor of InnovationTM in Computer  Security will provide students with both the technical and business background to work on innovative security and computer-security-related projects, including the ability to: (1) recognize the broader issues in security technology-related problems; (2) understand the technological, business, legal and societal constraints affecting this technology; and (3) have the ability to communicate the key issues, needs, potential options, and final solution to a challenge. The program seeks to prepare students for successful careers and lifelong learning. In addition to the technical competence to be expected of a graduate with a bachelorÂ’s degree in security, students will develop the critical thinking skills, multi-faceted team oriented skills and basic business background to ensure that they can effectively compete in the changing security career landscape for positions that are unlikely to be off-shored.

 

Degree Requirements
The degree requirements for the Bachelor of Innovations degree in Computer Security, a track with Computer Science,  Track requires completion of at least 128 credit hours, a minimum 2.0 grade point average in all computer science courses and courses taken at the University of Colorado, and completion of the Computer Science Major Field Assessment Test. This test will be given on a Saturday morning about three weeks prior to the end of the fall and spring semesters. A student must have completed 110 credit hours before taking the exam. The courses for the degree are outlined as follows:

Innovation Core (27 credits, 15 of which are HSS)

 

Business Core (21 credits, 6 of which are HSS)

or  Globalization Core (21 credits, all of which are HSS)

or Creative Communication Core (21 credits, all of which are HSS)

 

 

 

English (3 credits):

          Â  Eng 131 Writing and Rhetoric                                               3

 

Mathematics (13 credits):

 

MATH 135. Calculus I 4
MATH 215. Discrete Mathematics 3
MATH 313. Introduction to Linear Algebra   3
ECE 3610 Engineering Prob. and Stat. 3

 

 

 

Science (10 credits):

 

10 Credits of science selected from classes below. Must include 1 year in same subject and at least 1 lab 10
  Physics: PES 111, 112, 115; OR CHEM 103, 106;  OR; Biology: BIOL 110 and 111 or 115 and 116   GEOL 101 and 101L, 102 or additional physics courses that require PES 111 as a  prerequisite.  
   

 

 

Computer Science Core for Security (30 credits):

 CS 115. Principles of Computer Science 3
CS 145. Data Structures and Algorithms in Java 3
CS 208. Programming in UNIX 2
CS 206. Programming with C 3
CS 216. Computer Organization and Assembly Language 3
CS 306. Object-Oriented Programming in C++

   Or CS302 Object-Oriented Programming in C#

3
CS 305. Social and Ethical Implications of Computing, 1*
CS 330. Software Engineering 3
CS 420. Computer Architecture 3
CS 422. Computer Networks 3
CS 450. Operating Systems I 3

Security Specific Core (21 credits):

CS 291  System Admin and Security (New Course) 3
PAD 340: Public Administration and Homeland Security 3*
CS 491 Fundamentals of Computer/Network Security 3
PAD 440: Understanding Terrorism 3*
 CS 492. Applied Cryptography 3
 Security Electives (CS, Management, BIS, Forensic, PAD) 6

Electives (3 credits):

Free/HSS Electives 3

This track, which may also be called the BI in Computer Security,  is a restructuring of the UCCS CS degree with added courses outside of CS that are critical to understanding some of todayÂ’s larger security threats.  In terms of duplication, we note that UCCS and the United States Air Force Academy are the only two institutions in the state that are certified at the NSA Committee on National Security Systems (CNSS) 4011 level, and the academy is certified at the 4014 level.  While other schools have some level of course work, no state supported institution has an NSA acknowledged curriculum. This new curriculum will bring UCCS up to the 4014 level, permitting us to seek status as an NSA center of excellence which can be an opportunity for additional fund raising and attracting students.


Bachelor Of Innovation In Computer Security Sample Program

 

The following document is intended for student use only. It represents the suggested order and semesters in which students should take courses to graduate within 4 years. Since each student starts at a different level of mathematical ability this listing should only be considered a guide. Specific questions about the sample program should be directed to the Engineering Advisor at (719) 262-3427. Please refer to the Major Checklist for elective options and course prerequisites and corequisites.

Courses marked with an * are often available in the summer. Courses marked with ** are ONLY offered in that semester. Please check with the Engineering Advisor if you would like to take some of these courses during the summer. Please note that CS students may want to offload some of the heavier semesters, making up the hours by taking courses during the summer semester, and still graduate in 4 years.

 


FRESHMAN YEAR

FALL SEMESTER (16 credit hours)

SPRING SEMESTER (15 credit hours)

*MATH 135 Calculus I -- 4

*CS 115 Principles of Computer Science -- 3

**ENTP 100 Intro. to Entrepreneurship -- 3

*ENGL 131 Rhetoric & Writing I -- 3

ID101 COB/EAS Fresh. Seminar
     (BYOB, ITeckKnow, Mindstorms) -- 3

*MATH 215 Discrete Mathematics -- 3

*CS 145 Data Structures & Algorithms -- 3

*CS 206 Programming in C -- 3

**INOV 101 The Innovation Process -- 3

*Cross Disciplinary Core -- 3

 

SOPHOMORE YEAR

FALL SEMESTER (17 credit hours)

SPRING SEMESTER (15 credit hours)

Science (PES,Chem/Bio) with lab -- 5

C S 208 Programming with UNIX -- 2

CS 216 Computer Org. & Assembly Language -- 3

**INOV 210 Tech. Writing, Proposals,and Presentations -- 3

INOV 201 Innovation Team, Reporting & Analysis -- 1

*Cross Disciplinary Core -- 3

Science  (PES,Chem/Bio)  with Lab -5

CS 306 Object-Oriented Programming in C++ OR

   C S 302 Adv Object Tech Using C#/.NET.C# -- 3

CS 291 System Admin. and Security -- 3

**INOV 210 Tech. Writing, Proposals,and Presentations -- 3

INOV 202 Innovation Team, Reporting & Analysis -- 1

 

JUNIOR YEAR

FALL SEMESTER (17 credit hours)

SPRING SEMESTER (17 credit hours)

*MATH 313 Intro. to Linear Algebra -- 3

CS 472 Design & Analysis of Algorithms -- 3

PAD 340 Public Admin. and Homeland Security -- 3 

INOV 301 Innovation Team, Reporting & Analysis -- 1

 *Cross Disciplinary Core -- 6

ECE 3610 Engineering Probability & Stats -- 3

CS 422 Computer Networks -- 3

CS 330 Software Engineering -- 3

CS 420 Computer Architecture I -- 3

*Cross Disciplinary Core -- 3

INOV 302 Innovation Team, Design & Research -- 2

 

SENIOR YEAR

FALL SEMESTER (17 credit hours)

SPRING SEMESTER (15 credit hours)

BUAD 400 Government, Law, and Society -- 3

**CS 450 Operating Systems I -- 3

**CS 470 Computability, Automata & Formal Lang. -- 3

**CS 491 Fundamentals of Computer/Network Security -- 3

INOV 401 Innovation Team, Design & Research -- 2

*Security Elective Course -- 3

**CS 492 Applied Cryptography -- 3

**CS 305 Ethical Implications of Computing -- 1

INOV 402 Innovation Team, Design & Research -- 2

PAD 440 Understanding Terrorism -- 3

*Security Elective Course -- 3

*Cross Disciplinary Core -- 3

 


Bachelor of InnovationTM in Game Design and Development (GDD)

 

Objectives


The Bachelor of InnovationTM in Game Design and Development (GDD) will provide students with a firm foundation in the basics of game design and development while also giving them the flexibility to pursue their special interests through concentration courses. In addition, students will learn the business and communication background required for working effectively in the interdisciplinary teams that are the norm in game design and development. The Bachelor of InnovationTM in Game Design and Development will therefore provide students with the technical, business, and communication background to work on innovative game design and development projects, including the ability to: (1) recognize the broader issues in GDD-related problems; (2) understand the technological, business, legal and societal constraints affecting this technology; and (3) have the ability to communicate the key issues, needs, potential options, and final solution to a challenge. The program seeks to prepare students for successful careers and lifelong learning, whether they pursue traditional game industry employment, form their own companies, or pursue other employment opportunities outside the game domain.

(3) have the ability to communicate the key issues, needs, potential options, and final solution to a GDD challenges. The program seeks to prepare students for successful careers and lifelong learning, whether they pursue traditional corporate employment or form their own companies.

Degree Requirements


The degree requirements for the Bachelor of InnovationTM degree in Game Design and Development requires completion of at least 120 credit hours and a minimum 2.0 grade point average in all computer science courses, GDD courses, and courses taken at the University of Colorado. The courses for the degree are outlined as follows:

Innovation Core (27 credits, 15 of which are HSS)

 

Business Core (21 credits, 6 of which are HSS)

or Globalization Core (21 credits, all of which are HSS)

or Creative Communication Core (21 credits, all of which are HSS)

Note: GDD students who select the Business Core or Globalization Core are required to take VA 101, VA 104, and VA 210 as free electives.

 

 

Mathematics (7 credits):

 

MATH 135. Calculus I 4
MATH 313. Introduction to Linear Algebra   3

 

Science (10 credits):

 

Physics: PES 111, 115 5
5 more credit hours from Biology, Chemistry, Geography and Environmental Studies, Geology, and Physics and Energy Science 5

 

 

English (3 credits):

          Â  Eng 131 Writing and Rhetoric                                               3

 

 

GDD Core (30 credits):

 

CS 110. Problem Solving through Game Creation 3
CS 302. Advanced OO Techniques using C#/.NET OR

CS 306. Object-Oriented Programming in C++

3
CS 335. Introduction to Game Design and Development 3
CS 478. Advanced 3D Games and Digital Content Creation 3
CS 480. Computer Graphics 3
GDD 120. Introductory Programming for Game Developers 3
GDD 220. Data Structures for Game Developers 3
GDD 410. Advanced Game Design Concepts 3
MUS 215. The Computer in Music 3
WMST 201. Gaming and Society: Gender and Ethnicity 3

 

 

GDD Concentration Requirements (15 credits):

Students select 15 hours of concentration courses related to game design and development from the table below. We believe that there will be a significant number of students interested in opportunities for even deeper exploration of GDD topics than undergraduate courses provide. The table below also includes a variety of graduate-level courses that are regularly taken by undergraduates at UCCS.

 

CS 422. Computer Networks 3
GDD 330. Modeling and Simulation for Games 3
GDD 360. Developing Serious Games 3
GDD 440. Artificial Intelligence for Games 3
GDD 450. Online Game Development 3
GDD 499. Independent Study 3
CS 575. Computational Geometry 3
CS 576. Geometric Modeling 3
CS 577. Animation and Visualization 3
CS 579. Wearable Computing and Complex Systems 3
CS 581. Advanced Graphics 3
CS 677. Virtual Reality/HCI 3

 

Free Electives (7 credits):

 

Free Electives 7

 

The Bachelor of InnovationTM students are required to participate in research/innovation projects. Most of these will be industry-sponsored projects. Students employed full-time who wish to pursue a degree in this program will be required to sign IP agreements and have such agreements executed by their employer, or arrange for their employer to be one of the industry-sponsored projects.

 

GAME DESIGN AND DEVELOPMENT SAMPLE PROGRAM (Calculus Early)

The following document is intended for student use only. It represents the suggested order and semesters in which students should take courses to graduate within 4 years. Since each student starts at a different level of mathematical ability this listing should only be considered a guide. Specific questions about the sample program should be directed to the Engineering Advisor at (719) 262-3427. Please refer to the BI GDD Checklist for elective options and course prerequisites and corequisites.

Courses marked with an * are often available in the summer. Courses marked with ** are ONLY offered in that semester. Please check with the Engineering Advisor if you would like to take some of these courses during the summer. Note that the default Cross Discipline Core for GDD students is the Creative Communication Core. If a GDD student wants to take the Business of Globalization cores instead, they can, but theyÂ’re still required to take VA 101, VA 104, and VA 210 amoung their free electives.

Freshman YEAR

FALL SEMESTER (16 credit hours)

SPRING SEMESTER (14 credit hours)

**ENTP 100 Intro. to Entrepreneurship -- 3

CS 110 Problem Solving Through Game Creation -- 3

*ENGL 131 Rhetoric & Writing I -- 3

*MATH 135 Calculus I -- 4

ID101 COB/EAS Freshman Seminar
(BYOB, ItechKnow, Mindsorms)- 3

GDD 120 Intro. Programming for Game Developers - 3

**INOV 101 The Innovation Process -- 3

PES 111 General Physics I -- 4

PES 116 Advanced Physics Lab I -- 1

VA 101 Beginning Studio 2D - 3

SOPHMORE YEAR

FALL SEMESTER (16 credit hours)

SPRING SEMESTER (16 credit hours)

GDD 220 Data Structures for Game Developers -- 3

INOV 201 Innovation Team, Reporting & Analysis -- 1

**BLAW 201 Business and Intellectual Property Law -- 3

LEAD 106 Leadership Communication - 3

MUS 215 The Computer in Music-- 3

VA 104 Beginning Drawing - 3

**INOV 210 Tech. Writing, Proposals,and Presentations -- 3

Comm 201 Oral Comm. In the Workplace - 3

CS 302 Adv Object Tech Using C#/.NET.C# OR
  CS 306 Object-Oriented Programming in C++ -- 3

INOV 202 Innovation Team, Reporting & Analysis -- 1

VA 210 Digital Imaging - 3

WMST 201 Gaming and Society: Gender and Ethnicity -- 3

JUNIOR YEAR

FALL SEMESTER (16 credit hours)

SPRING SEMESTER (15 credit hours)

CS 335 Intro. to Game Design and Development -- 3

INOV 301 Innovation Team, Reporting & Analysis -- 1

*MATH 313 Intro. to Linear Algebra -- 3

GDD Concentration Course -- 3

Cross Discipline Core Course -- 3

Natural Science Elective -- 3

CS 480 Computer Graphics -- 3

INOV 302 Innovation Team, Design & Research -- 2

Cross Discipline Core Course -- 3

GDD Concentration Courses -- 3

Natural Science Elective -- 2

*Free Elective -- 2

SENIOR YEAR

FALL SEMESTER (14 credit hours)

SPRING SEMESTER (13 credit hours)

BUAD 400 Government, Law, and Society -- 3

CS 478 Adv. 3D Games and Digital Content Creation -- 3

INOV 401 Innovation Team, Design & Research -- 2

GDD Concentration Course -- 3

*Free Elective -- 3

GDD 410 Advanced Game Design Concepts -- 3

*Free Elective -- 2

INOV 402 Innovation Team, Design & Research -- 2

GDD Concentration Course -- 3

GDD Concentration Course -- 3


 

Bachelor of InnovationTM in Electrical Engineering

 

Objectives
The Bachelor of InnovationTM in Electrical Engineering will provide students with both the technical and business background to work on innovative electrical engineering-related projects, including the ability to: (1) recognize the broader issues in electrical engineering technology-related problems; (2) understand the technological, business, legal and societal constraints affecting this technology; and (3) have the ability to communicate the key issues, needs, potential options, and final solution to a challenge. The program seeks to prepare students for successful careers and lifelong learning. In addition to the technical competence to be expected of a graduate with a bachelorÂ’s degree in electrical engineering, students will develop the critical thinking skills, multi-faceted team oriented skills and basic business background to ensure that they can effectively compete in the changing technological career landscape for positions that are unlikely to be off-shored.

 

Degree Requirements
 The degree requirements for the Bachelor of InnovationTM degree in Electrical Engineering require completion of at least 128 credit hours, participation in the Exit Interview, a minimum 2.0 grade point average in all ECE courses and all courses taken at the University of Colorado, and a minimum 2.0 in ECE 1411, ECE 2205 and ECE 2411. The courses for the degree are outlined as follows

 

Innovation Core (27 credits, 15 of which are HSS)

 

Business Core (21 credits, 6 of which are HSS)

or Globalization Core (21 credits, all of which are HSS)

 

 

Mathematics (18 credits):

MATH 135. Calculus I 4
MATH 136. Calculus II 4
MATH 235. Calculus III 4
MATH 340. Intro to Differential Equations 3
ECE 3610. Engineering Probability & Statistics 3

 

Science (11 credits):

Physics: PES 111, 112, 213 11

 

 

English (3 credits):

          Â  Eng 131 Writing and Rhetoric                                               3

 

 

EE Core (39 credits)

ECE 1001  Intro. to Robotics 3
ECE 1411, 2411. Logic Circuits I, II 4
ECE 1021. Computer Based Modeling 3
ECE 2050. Introduction to Physical Electronics 3
ECE 2205, 3205 Circuits and Systems I, II 8
ECE 2610. Introduction to Signals and Systems 4
ECE 3020. Semiconductor Devices I 3
ECE 3110. Electromagnetic Fields I 3
ECE 3210 Electronics I 3
ECE 3230 Electronics Laboratory I 1
ECE 3420. Microprocessor Systems Laboratory 1
ECE 3430. Intro to Microcomputer Systems 3

 

Electives (9 credits)

 

Technical Electives Select from: 9
Electrical and Computer Engineering (3000 level or above)  
Computer Science (300 level or above)  

 

Bachelor Of Innovation In Electrical Engineering Sample Program

 

The following document is intended for student use only. It represents the suggested order and semesters in which students should take courses to graduate within 4 years. Since each student starts at a different level of mathematical ability this listing should only be considered a guide. Specific questions about the sample program should be directed to the Engineering Advisor at (719) 262-3427. Please refer to the Major Checklist for elective options and course prerequisites and corequisites.

 

Courses marked with an * are often available in the summer. Courses marked with ** are ONLY offered that semester. Please check with the Engineering Advisor if you would like to take some of these courses during the summer. Please note that all ECE courses numbered above 3000 are generally only offered during the indicated semester, except for ECE 4890 and 4899.

 

FRESHMAN YEAR

FALL SEMESTER (16 credit hours)

SPRING SEMESTER (16 credit hours)

*MATH 135 Calculus I -- 4

*PES 111 General Physics I -- 4

ID101 Mindstroms Freshman Seminar -- 3

*ECE 1411 -- Logic Circuits I -- 2

**ENTP 100 Intro. to Entrepreneurship -- 3

*MATH 136 Calculus II -- 4

*PES 112 General Physics II -- 4

*ECE 2411 Logic Circuits II -- 2

*ENGL 131 Rhetoric & Writing I -- 3

**INOV 101 The Innovation Process -- 3

 

SOPHOMORE YEAR

FALL SEMESTER (15 credit hours)

SPRING SEMESTER (17 credit hours)

*MATH 235 Calculus III -- 4

*ECE 1021 Computer Based Modeling -- 3

ECE 2610 Intro to Signals and Systems -- 4

BLAW 201 Business and Intellectual Property Law -- 3

INOV 201 Innovation Team, Reporting & Analysis -- 1

*MATH 340 Intro. to Differential Equations -- 3

ECE 2205 Intro. to Circuits and Systems I -- 4

ECE 2050 Intro. to Physical Electronics -- 3

*Cross Disciplinary Core -- 3

INOV 202 Innovation Team, Reporting & Analysis -- 1

**INOV 210 Tech. Writing, Proposals,and Presentations -- 3

 

JUNIOR YEAR

FALL SEMESTER (16 credit hours)

SPRING SEMESTER (17 credit hours)

ECE 3210 Electronics I -- 3

ECE 3230 Electronics Lab I -- 1

ECE 3205 Circuits and Systems II -- 4

ECE 3420 Microprocessor Systems Lab -- 1

ECE 3430 Intro. to Microcomputer Systems -- 3

INOV 301 Innovation Team, Reporting & Analysis -- 1

*Cross Disciplinary Core -- 3

ECE 3110 Electromagnetic Fields -- 3

ECE 3610 Engineering Probability & Stats -- 3

INOV 302 Innovation Team, Design & Research -- 2

*Technical Elective Courses -- 3

*Cross Disciplinary Core -- 6

 

SENIOR YEAR

FALL SEMESTER (17 credit hours)

SPRING SEMESTER (14 credit hours)

ECE 3020 Semiconductor Device I -- 3

*MATH elective numbered 310 or higher -- 3

INOV 401 Innovation Team, Design & Research -- 2

*Technical Elective Courses -- 3

*Cross Disciplinary Core -- 5

BUAD 400 Government, Law, and Society -- 3

INOV 402 Innovation Team, Design & Research -- 2

Free Elective -- 3

*Technical Elective Course -- 3

*Cross Disciplinary Core -- 3

 


New Course Descriptions

 

INOV 101 The Innovation Process

    3 Credits, no Prerequisites

    This course will review the innovation process, the key components in the process, and examples of major innovations through history. The objectives are to instill an understanding of the broad interdisciplinary nature of issues that must be addressed for successful innovation. The course will emphasize reading, writing, critical analysis and discussion, and will develop these skills. The course will also include group exercises focused on improving team dynamics, brainstorming, conceptual-block busting and other creativity and problem solving activities. This course is largely reading/writing and presentations and should be classified (for ABET) as a HSS course.

     

INOV 210 Technical Writing, Proposals and Presentations

    3 Credits, Prerequisites ENGL131

    This course, a replacement for ENGL 309, develops technical writing skills of the students. This course should to be taken in the sophomore year, and is required before students can enroll in INOV 301. The course will address five major types of technical writing: project reports, funding) proposals, magazine/trade articles, technical reports, and journal articles. It will also cover financial reports and oral presentations. The course will also include peer review and critical assessments of the writing of others. The course assignments will be related to their Innovation Team efforts.

     

INOV 201/202/301 Innovation Team, Reporting & Analysis

     (1 credit, 3 terms), Prerequisites: INOV 101

    All Bachelor of InnovationTM students will take this class, starting sophomore year. This course will meet 1 hour per week and will focus on reporting and analysis. The students will be providing background research for the teams, analyzing data  (technical and market) and  working on reporting and other technical writing component.  They are the junior members of the team,  learning about the overall process and projects by experience while exercising their more limited skill set in a productive manner.  About 1/4 of the course will be "lecture", the majority will be presentations by the various teams on their projects with the Sophomore/Junior students leading the reporting efforts for their team and doing library and other background analysis work. Exceptional students may, during this course, be actively doing design/implementation/research for the team. One goal is for the students to be exposed to a wide range of different topics/projects and to provide feedback to those other teams. The students are expected to spend 2-4 hours per week outside the class working on their team efforts including occasional meetings with the sponsoring company.

 

INOV 302/401/402 Innovation Team, Design & Research

    (2 credits, 3 terms)  Prerequisites: INOV 210, INOV 301


    This component of the Innovation team class starts second semester junior year. By this time, the studentsÂ’ technical/business skills are expected to have advanced to the point where they are actively participating in the team's design/implementation and research. The class will meet twice a week, where they can report/discuss the more technical aspects of the projects work with their individual project leaders/advisors. The students are expected to spend 4-6 hours per week outside the class working on their team efforts, including occasional meetings with the sponsoring company.

 

 

BLAW 201 Business and Intellectual Property Law

    3 Credits, Prerequisites ENTP 100, INOV 201

    This course includes the legal significance of business transactions as they are part of the decision making process in business. Coverage of text and statues includes law and its enforcement.  This course will appeal to many general business and engineering students in addition to the BI students.

FNCE 301 Intro to Finance for Innovation

    3 credits, Prerequisites ACT 201, QUAN 201

    This is a variation on FNCE 303, but with an emphasis on finance for innovation and new businesses and without the prerequisites of the second term of accounting.

 

CS292 System Admin and Security

    3 credits, Prerequisites TBD

     

    This is a new course covering the issues of computer system administration and system security.  This is an important area of security and a skill set for general computer science majors. Topics cover installation of an operating system, configuration of major services, such as mail and web services, user administration, and network administration. The class will cover multiple operating systems. Â  Though this class is introduced for this major, we expect it will be a popular elective in the existing CS and Computer Engineering programs.


 

GDD 120 Introductory Programming for Game Developers

    3 Credits, no Prerequisites

     

    The purpose of this course is to teach introductory C++ programming in the context of game development. All GDD students need some exposure to programming -- and some programming skill -- to understand how games are programmed. In addition, this course will prepare all students to contribute to the programming tasks required in later GDD game development courses.

 

GDD 220 Data Structures for Game Developers

    3 Credits, Prerequisites GDD 120

     

    The purpose of this course is to teach students about the data structures that are commonly used in the context of game development. Students will learn about linear, linked, table-based, and tree-based data structures and their applicability to game development.

 

GDD 330 Modeling and Simulation for Games

    3 Credits, Prerequisites GDD 220

     

    The purpose of this course is to teach students about the issues associated with with effectively modeling worlds in conjunction with the simulation of specific events in those worlds. The course takes a practical approach to how game developers in particular can perform effective modeling and simulation. The foundations laid in this course are particularly important in serious games, where accurate modeling tends to be critical, though the concepts apply for games designed for entertainment as well.

 

GDD 360 Developing Serious Games

    3 Credits, Prerequisites GDD 330

     

    The purpose of this course is to teach students about the issues associated with developing serious games -- games that have an explicit and carefully thought-out educational purpose and are not intended to be played primarily for entertainment. Serious Games include military games, government games, educational games, healthcare games, and other classes of games.

     

GDD 410 Advanced Game Design Concepts

    3 Credits, Prerequisites CS 335

     

    The purpose of this course is to teach advanced game design concepts. The course will deepen student understanding of concepts introduced in prior CS and GDD courses and will also introduce additional advanced game design concepts.

     


 

GDD 440 Artificial Intelligence for Games

    3 Credits, Prerequisites GDD 220

     

    The purpose of this course is to teach the Artificial Intelligence techniques that are most important in game development. The course also shows how these concepts apply to the most common game genres, as well as addressing the specific issues associated with each genre.

     

GDD 450 Online Game Development

    3 Credits, Prerequisites GDD 220

     

    The purpose of this course is to teach students the important issues associated with developing and launching online games. Topics include both the technical challenges associated with online games and game play issues, such as forming an online community and developing effective player interaction models. The course also includes a significant review of both successful and unsuccessful online games.

 

GDD 499 Independent Study

    3 Credits, Prerequisites GDD 220, Senior standing, Faculty advisor approval

     

    This course provides an opportunity for seniors to pursue independent, creative work in the game design and development domain.

 

WMST 201 Gaming and Society: Gender and Ethnicity

    3 Credits, no Prerequisites

     

    This class is designed to present information regarding contemporary gaming and the issues of gender and ethnicity within that venue.  It will explore how the gaming industry has portrayed women and ethnic minorities and the effects of gaming within and without the gaming population. This class will focus on current gaming media and how it is target marketed to a specific population.  It will also examine the cyber feminist response to the gaming industry and its resultant impact.

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